This platformer was made during 4th week of 3WA Unity Training Course.

  • Goal : Get all beers and get out of the dungeon
  • Controls :
    • Move : Arrow keys
    • Jump : Space
    • Double jump : Space + Space (while in the air)
    • Note : To destroy pillars, just run toward them -_-'
  • Topics studied : 
    • 2D Animation using Animator and Animation Panels
    • GameObject flip using transform.localScale
    • Rigidbody2D.gravityScale property to manipulate the gravity force on the player
    • Vector2.Lerp to add a smooth camera movement
    • Physics2D.OverlapCircle() to detect when the player is on the ground + Gizmos.DrawWireCircle() to draw physically the position overlap circle
    • Physics Material 2D to remove friction on player Rigidbody2D
    • Mobile platforms composed of a GameObject with SpriteRenderer component + two empty GameObjects as StartPoint and EndPoint + Vector2.Lerp() for the movement
    • Player on mobile platform : Player added as child of the platform using SetParent(platform) and removed from platform while jumping using SetParent(null)


Have fun!

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